Medieval & LARP > Headwear

How do you spot garb experience? By the head. Medieval headwear is the detail beginners forget and veterans put on first: the hood against wind and drizzle, the coif for the historical line, the hat for the entrance. Here you'll find what your garb is literally still missing – the finish on top that finally turns “dressed up” into “in garb.”

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  • Medieval Pointed Hat Agata Black

    Medieval Pointed Hat Agata Black

    £27.00
  • Medieval Hood with Border - Green

    Medieval Hood with Border - Green

    £27.00
  • Medieval Hood with Border - Black

    Medieval Hood with Border - Black

    £27.00
  • Velvet Beret, Red

    Velvet Beret, Red

    £14.00
  • Medieval Cap Anders Blue

    Medieval Cap Anders Blue

    £22.00
  • Medieval Cap Sjard Black

    Medieval Cap Sjard Black

    £22.00
  • Medieval Cap Sjard Brown

    Medieval Cap Sjard Brown

    £22.00
  • Medieval Cap Bork Orange

    Medieval Cap Bork Orange

    £22.00
  • Medieval Hood Bjomolf Brown

    Medieval Hood Bjomolf Brown

    £53.00
  • Velvet Beret

    Velvet Beret

    £12.00
  • Medieval Hood Halfdan black

    Medieval Hood Halfdan black

    £35.00
  • Medieval Viking Cap Anders green

    Medieval Viking Cap Anders green

    £22.00
  • Headwear is functional clothing with history: the hood – also known as a gugel, a hood with a shoulder cape – is the most practical option, since it protects head, neck, and shoulders in one piece and simply flips back in the sun. The coif, tied under the chin, is the historically documented working piece and keeps hair out of your face on the side – anyone who's ever tended a campfire in the wind understands the point immediately. Hats and caps, finally, tell the rank and profession of your character. And there's the side effect nobody admits: headwear rescues every convention hairstyle.

    Combinations follow the weather and the character: a hood pairs with a cloak, completing it into a full weather layer, under a coif your shirt and tunic keep working, and with a market dress, headwear finishes what the dress and belt started. Material and construction of each piece are stated on the product page. A practical tip for summer season: on a dusty market square, headwear isn't decoration but sun protection with style – the sunburn from day one of the convention, on the other hand, tends to stick around until Sunday.

  • Medieval Wool Felt Cap Hans black

    Medieval Wool Felt Cap Hans black

    £18.00
  • Medieval Wool Cowl Paul

    Medieval Wool Cowl Paul

    £40.00
  • Medieval Gugel Tyr with Wolf Embroidery brown

    Medieval Gugel Tyr with Wolf Embroidery brown

    £40.00
  • Medieval Hood Egill with Embroidery brown

    Medieval Hood Egill with Embroidery brown

    £44.00
  • Medieval Hood Henri

    Medieval Hood Henri

    £40.00
  • Medieval Wool Cowl Anita black

    Medieval Wool Cowl Anita black

    £27.00
  • Medieval Hood Mannix green

    Medieval Hood Mannix green

    £35.00
  • Medieval Hood Bjomolf yellow

    Medieval Hood Bjomolf yellow

    £53.00
  • Medieval Hood Halfdan brown

    Medieval Hood Halfdan brown

    £35.00
  • Medieval Hood Egill with Embroidery red

    Medieval Hood Egill with Embroidery red

    £44.00
  • Medieval Viking Wool Cap Sjard green

    Medieval Viking Wool Cap Sjard green

    £22.00
  • Medieval Wool Felt Cap Hans green

    Medieval Wool Felt Cap Hans green

    £18.00

Medieval headwear – the finishing touch that completes the garb

Garb without headwear is like armor without a helmet: it works, but something's missing. Historically, almost everyone in the Middle Ages wore something on their head – out of propriety, against the weather, because of their job. For your role, that means: hardly any piece costs so little effort and brings so much credibility as a hood, coif, or cap. At Elbenwald you'll find medieval headwear for LARP, market, and reenactment-adjacent occasions – from the weatherproof everyday piece to the hat that is a negotiating position in itself. On top of that, headwear is the cheapest way to visibly upgrade an existing garb: same tunic, new hat – new role. Hardly any piece changes the effect so much for so little effort, and hardly any gets borrowed and returned so rarely at camp.

Which headwear fits which role?

The hood is the all-rounder: hood and shoulder cape in one, it protects against wind, rain, and morning cold and suits practically any garb – from farmer to wanderer with a secret. The coif is the piece of the working population: tied under the chin, it keeps hair and dust in check and is worn under everything that goes on top of it. Hats and caps are the rank markers: wide brims for travelers, finer shapes for townsfolk and dignitaries. And for Nordic roles, the rule is: whatever isn't fabric is fur, or at least looks like it. The scene's rule of thumb is role first, then head: a maid in a Sunday hat is just as jarring as a lord in a work coif. Practically speaking, headwear also does three jobs at once: sun protection in high summer, a warmth layer on cold nights, and an umbrella substitute when the weather takes over the drama. Material and size details are on the respective product page.

Frequently asked questions

What is a gugel?

A medieval hood with an attached shoulder cape, worn as a standalone garment. It protects head, neck, and shoulders, can be flipped back in the sun, and is one of the most versatile pieces of garb – across nearly every role and era.

Why do people wear headwear at markets and conventions?

For the same reasons as back then: sun, wind, rain, and authenticity. A market day is long, shade is rare, and headwear is the sun protection that actually matches your garb – unlike a baseball cap, which stands out on every camp photo.

How do I find the right size?

Measure head circumference – above the eyebrows, at the widest point – and compare it to the details on the product page. Tied styles like coifs and many hoods are flexible anyway and adjust to fit.

Which headwear suits a LARP character?

Whichever one tells the role: a hood for wanderers and shady figures, a coif for craft and healing, a hat for merchants and dignitaries. When in doubt, the convention rule applies: a plain piece of headwear beats none at all – a visibly modern haircut breaks the illusion faster than any sneaker.

Range overview

Headwear finishes the garb of the Medieval & LARP world at the top – alongside Coats & Cloaks for the weather front, Shirts & Tunics and dresses as the base, and blouses and skirts for market garb. At the other end, shoes close things off – which means the garb really is head to toe.

What else goes with it?

Anyone who'd rather cover their head in everyday life will find the modern relatives among baseball caps & beanies. For finer appearances – elven court instead of market stall – it's worth a look at headpieces: tiaras famously negotiate differently than coifs.